The museum curator is developing a virtual reality tour that includes 25% of the 1,200 instruments. For each selected instrument, she allocates 8 minutes of VR interaction time. If the full tour must not exceed 3 hours, how many instruments can she include without exceeding the time limit?

Sat, 09 May 2026 09:08:38 +0000

**The museum curator is developing a virtual reality tour that includes 25% of the 1,200 instruments. For each selected instrument, 8 minutes of VR interaction time is allocated. With the full tour limited to 3 hours, this initiative reflects growing trends in immersive cultural experiences across the U.S. As audiences increasingly seek accessible, interactive engagement with history and art, virtual museum tours are emerging as vital tools for education, connection, and preservation. This approach merges innovation with legacy, bringing rare collections into reach for learners, researchers, and curious visitors alike—without relying on direct promotion.** --- ### How Much Time Can the Virtual Tour Realistically Offer? The full immersive experience is capped at 3 hours, equivalent to 180 minutes. Each instrument features 8 minutes of VR interaction time. To calculate how many instruments fit within this limit, divide total time by time per instrument: 180 minutes divided by 8 minutes per instrument equals 22.5. Since only whole instruments can be featured without exceeding the time cap, the curator can include a maximum of **22 instruments** in the core tour. This ensures smooth, uninterrupted exploration while preserving interaction quality.